Long time Genesis3D user here. I started my career in software development because I wanted to create games, and my best memories are from the time when I was learning how to write in C using this engine

However, still my best memories are from this engine, the way everything was so simple and well documented. Moreover, it was complete: you had graphics engine, physics engine, virtual file system, level editor (the great GEdit and later vxedit), animation support, everything! It was a very good self-contained development environment for its time and I really loved it.
I'd really like to help, I have a lot of experience in multiplatform development (Windows, Linux, OSX, iOS, Android), low-level system stuff, 3d/math/sound, Qt, graphics API (OpenGL and some Vulkan mostly, but I can adapt to DirectX11/12, even though I do not like it that much).
I don't have a huge amount of spare time to dedicate, but I'd like to help if possible.
What's the current status? Everything is starting from scratch? Who holds the copyright on Genesis3D name? Will it be possible to put back the epic animation that started everytime the engine loaded

Come on, let's do this!
